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Interactively edit the color and intensity of lights, and see the results without rendering again. Light Mix - Create dozens of lighting scenarios from a single render.Chaos Cloud - Render scenes directly to the cloud with a push of a button.Denoising - Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
VRAY COST FULL
V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
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Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D. New advanced options in VRayDirt ensure precise and agile control over weathering effects.Īn improved cloud rendering experience to speed up project delivery.
VRAY COST UPDATE
In addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement. Supercharged workflow and boost your performance Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
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Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more. Easier to set up, without the need for pre-calculated photon maps.Ĭreate true translucent materials with the updated V-Ray Material. V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time.
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Easily tweak how much an individual light illuminates the environment fog around it. Improved control to speed up your lighting setup. Instance your lights based on any kind of particle system. More versatile ways of distributing lights in the scene. Just drag & drop onto surfaces for immediate use and adjust them as you’d like. More than 200 free, high-quality materials have been added to Chaos Cosmos. V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.Īchieve ultimate creative control in just a few simple steps Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from Ind圜ars and container labels to cracks, stains and scratches. Optimize your resources, focus on your designs and save time Or access the Chaos Cosmos content library for a consistent experience across products. Fine-tune pixel-perfect parts of your renders with support for masks in the VFB.Īdd realism to your renders with Progressive Caustics. V-Ray 5, update 1 brings even more workflow optimizations to help you save time and achieve photorealistic results fast. New creative lighting possibilities unfold as light sources can now be used within the VRayInstancer. Materials can now be easily assigned from Chaos Cosmos, with 200 new materials to start. V-Ray 5’s new VFB gets even more capable with a new Sharpen & Blur layer and Batch Image processing. Use the new V-Ray Decal to rapidly place materials anywhere on surfaces and other materials without additional UVW mapping work. Known for its versatility and ability to handle any type of project - from massive, dynamic scenes having thousands of lights to a sublime still life - it is the go-to solution for artists and designers across 3D industries. V-Ray for 3ds Max is a production-proven rendering software.